Why I keep doing this to myself, I'll never know. But, once again, I am trying to make sense of Gate'verse science. May god have mercy upon my soul.
Question: how effective is the ATA gene therapy? 30%? 50%? 60%? 85%? All I remember is McKay at one point got the therapy and it took, so he could fly the jumper. Aaand...that's about it. How much does the city respond to just people, regardless of the gene or not? Because if Atlantis requires that you have the gene to open a door, the gene therapy better damn well have at least 97% effectiveness, or people like Sheppard would be running around the entire time opening doors for people. Which, um, no.
On the other hand, if the gene just lets you play with the really cool stuff, like jumpers, then I can believe a 50% or lower success rate. But that doesn't really make much sense, if the Ancients wanted to make sure no one but them or people like them (read: NOT THE WRAITH) could play with their toys or city. Then again, I may be giving the Ancients too much credit.
(Can you people tell it's the end of the semester? Whee, I can't control my brain anymore.)
Question: how effective is the ATA gene therapy? 30%? 50%? 60%? 85%? All I remember is McKay at one point got the therapy and it took, so he could fly the jumper. Aaand...that's about it. How much does the city respond to just people, regardless of the gene or not? Because if Atlantis requires that you have the gene to open a door, the gene therapy better damn well have at least 97% effectiveness, or people like Sheppard would be running around the entire time opening doors for people. Which, um, no.
On the other hand, if the gene just lets you play with the really cool stuff, like jumpers, then I can believe a 50% or lower success rate. But that doesn't really make much sense, if the Ancients wanted to make sure no one but them or people like them (read: NOT THE WRAITH) could play with their toys or city. Then again, I may be giving the Ancients too much credit.
(Can you people tell it's the end of the semester? Whee, I can't control my brain anymore.)
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Silly me, trying to hammer in some kind of consistency and rules into the gate'verse. :)
(I don't remember seeing any proof one way or another of the therapy working in Sam or if she even took it. Hm. I suppose this gives me leeway into doing whatever the hell I want, doesn't it? :) *wonders what the Wraith think of naquadah in the bloodstream*)
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Huh. That could've been an interesting arc, for sure.
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It would have been! And, um, I'm thinking of exploring it in my crazy SGA AU.
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(We all know I love Sam, right? I mean, we're not thinking this is me pulling out some previously-hidden Sam-hating card, I hope.)
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Her NOT getting the gene also means that I can do "whatever the hell I want" in terms of "Sam thinks that having only 10 people on Atlantis who can actually use a Jumper is a epically stupid tactical situation. And goes about trying to fix it."
(Yes, we do. :P)
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It definitely doesn't work in everyone - I can't remember exact percentage.
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Because these are Very Different Things. :)
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I think I wrote into my apocafic that the gene wouldn't take in Cam (and Sam?) - I gotta figure once it got perfected pretty much every member of SGC (on Earth or Atlantis) got the therapy - no reason not to have as many people as possible who can fly jumpers, use the Antarctic chair, etc, etc.
I still want to know about Daniel - he doesn't seem to have it, but sometimes it seems like having been a glowy squid gave him something (mostly in that whether or not the mindsucker in "Lost City" would have sucked his brain even if he HAD stuck his head in it. But then he could use Merlin's device, but that was 1 ascension later and only after Merlin had rigged it)
(OMG I NEED TO BE STUDYING NAVIER-STOKES NOT THINKING ABOUT FICTIONAL GENES)
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Exactly! Only having 10 people in the entire city who can use the jumpers or the chair is so incredibly stupid. They should have either tried to perfect it, or create work-arounds for ANYONE (theoretically) to use the jumpers at least.
Daniel's...a funny case. Maybe he has a lazy ATA gene? It only works when the Plot requires?
(OMG, NAVIER-STOKES. EXAM NEXT WEEK. PANIC IMMINENT.)
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Well, not just the city but Earth too - I mean extra dumb in the city, but Earth runs into Ancient tech and has the Antarctic chair too...
I think Daniel's case *is* plot-dependent (I do think the only time we've for sure seen him use Ancient tech is...Merlin's device (that Merlin messed with first and then he had Merlin in him which could mean ANYTHING) and first on Atlantis talking with the chick who was Morgayne but Liz did it too which makes me think they made it not gene-neceesary.
(OMG NAVIER-STOKES EXAM WEDNESDAY! ACTUALLY, IF IT WAS MOSTLY NAVIER-STOKES RATHER THAN ALL THIS GEOLOGY CRAP I DON'T KNOW ANYTHING ABOUT, I MIGHT BE SLIGHTLY LESS FUCKED)
(I am terrible. I actually went and calculated what grade I'd need on the exam for my grade)
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(But I still maintain you don't *have* to have the ancient gene to get sucked by the giant head sucky thing. It activated for Vala and/or after one of them turned things on in Quest. And it came on for Sam and Daniel in Lost City.
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(I don't think you need the gene for it to pop out of the wall. I do think you need to gene for it to actually grab your head - if that makes any sense - I mean, in "Fifth Race" if only popped out of the wall when Jack walked across the mark on the floor and only headsucked Jack who had the gene, not others. In Lost City it didn't headsuck (or really have the chance) either Sam or Daniel - we don't know for sure either way)
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Basically, it's proving a negative, but the fact they had to get General Jack to Harry's planet in It's Good to Be King confirms the only one who had the gene in S8 is Jack.
Weir turned the hologram on for them in "Pegasus Project", but that was something anyone was working once stuff was turning on. I think it was just "people" activated--at least for their "we're not home because we left and sunk our city. Please leave no message after the beep."
After Atlantis developed the gene therapy and was back in touch with SGC, have not seen any of SG-1 (aside from Jack) use anything/do anything Ancienty.
Head sucky device.
Nothing there. Jack walks across circle. Doodad activates. (Was it because someone walked across the circle or because *Jack* did is an open question). Teal'c looks in and sees pretty lights. He moves away as Jack takes a gander...was that finishing the warmup or was it because it was a non-Jaffa, or because of Jack's gene? Another open question.
Later exploration revealed that Jack sucked the head sucky thing dry (it comes up in a later episode, perhaps even Lost City).
Second time, in Lost City.
Daniel reads translation and hits certain words as Sam notices an energy build up. It comes up in front of her and she backs away, so obviously she was worried about head suckiness herself. Daniel and Jack give it wide berth until Daniel starts to try but Jack pulls him away and then takes his place.
The Quest. Vala gets close to a sucky thing and it immediately activates, but she dodges the device. Daniel warned her to be careful, so he too was worried about potential suckiness factors for her.
(you know, out of context, this could sound very very dirty. ;-)
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On the other hand, I may, once again, be giving the Ancients too much credit. )
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They are major litterbugs after all. Stargate system, giant time loopy machines, Rubik's cube of zombification. In a galaxy without the Wraith threat, they were pretty damn lax.
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But I think the success rate is really low, like, maybe 10 - 20% of the people? Initially, at least. I'm pretty sure Carson's improved it by the start of season two. I would rewatch/read the transcripts of the first few eps of seasons one and two.
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The ATA gene is so irritating. And I'm trying to write d20 rules on it. And I'm trying to figure out how stupid hard I should make it.
I'm not sure if I'm on your snark filter. I would love to be on it, though. :)
You...have heard of my crazy SGA AU I'm doing, right? From "Rising"?
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BECKETT
There. All done. Now, remember, it's only effective in 47% of those who receive it.
A lot of the stuff in Atlantis needs an Ancient gene to activate it, but once it does, anyone can operate it. Other things, like the puddle jumper pilot controls or the Chair you need to have the Ancient gene.
You don't see many Pegasus people with the Ancient gene naturally. The Travelers (people you may or may not be familiar with) were trying to create their own ATA therapy irrespective of Carson's research.
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Ah, "Irresistible". No wonder I didn't remember; I pretty much blocked that episode from my memory.
I forgot about the Travelers trying to create their own ATA therapy.
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(You know, I didn't think Irresitible was that bad when I first saw it...did I mention I only saw the last 20 minutes of it the first time?)