Hey all. I'm still not very good at this whole updating thing but whatever.
1. Finished first solo playthrough of Borderlands 2. Now have True Vault Hunter Mode open for Zer0. Next on the list is get through TVHM with him and to play through some more with Maya.
2. The above got put on hold when Mystery Hunt came up. And the team I was on (the one named [the entire text of Atlas Shrugged], because there was no character limit on the form and we're like that) actually won this year! Which is awesome! And now means we have to write next year's Hunt.
Here's to me avoiding leadership responsibilities.
3. Handed off the tabletop ruleset I'm writing based on Persona to DMark. He's now editing it (thank god), and helping me rebalance things I knew were broken but couldn't see how to fix because I'd been staring at it too long.
I'm going to need to figure out what to do with the damn thing once it's done. There's a tabletop a friend's running that's going to use it, but my goal is to make this fairly self-contained and playable by people who are not me and do not know me. It's, well, it's probably getting close to publishable. I'm just not sure if I should put my RL name on it, since it is copyrighted material. Fair Use might cover it (it is remixed), and I don't want to make money off it.
In any case, I'm considering uploading all the documents onto a website I theoretically maintain (although I haven't touched it since 2009). I'm unsure yet, and especially unsure about the name problem.
In some ways, it might be good to have it under my RL name, if I ever want to seriously pursue my parents' suggestion of somehow using my hobby of writing games to get into some career. I'm just a bit torn by it. I'd probably be less torn if it was 100% original.
Which is possibly another reason to go write the AtLA-inspired elemental-mages-and-weaponsmasters-wuxia system I've been tossing around since 2010.
1. Finished first solo playthrough of Borderlands 2. Now have True Vault Hunter Mode open for Zer0. Next on the list is get through TVHM with him and to play through some more with Maya.
2. The above got put on hold when Mystery Hunt came up. And the team I was on (the one named [the entire text of Atlas Shrugged], because there was no character limit on the form and we're like that) actually won this year! Which is awesome! And now means we have to write next year's Hunt.
Here's to me avoiding leadership responsibilities.
3. Handed off the tabletop ruleset I'm writing based on Persona to DMark. He's now editing it (thank god), and helping me rebalance things I knew were broken but couldn't see how to fix because I'd been staring at it too long.
I'm going to need to figure out what to do with the damn thing once it's done. There's a tabletop a friend's running that's going to use it, but my goal is to make this fairly self-contained and playable by people who are not me and do not know me. It's, well, it's probably getting close to publishable. I'm just not sure if I should put my RL name on it, since it is copyrighted material. Fair Use might cover it (it is remixed), and I don't want to make money off it.
In any case, I'm considering uploading all the documents onto a website I theoretically maintain (although I haven't touched it since 2009). I'm unsure yet, and especially unsure about the name problem.
In some ways, it might be good to have it under my RL name, if I ever want to seriously pursue my parents' suggestion of somehow using my hobby of writing games to get into some career. I'm just a bit torn by it. I'd probably be less torn if it was 100% original.
Which is possibly another reason to go write the AtLA-inspired elemental-mages-and-weaponsmasters-wuxia system I've been tossing around since 2010.