So, on Monday this past week, over lunch, DMark managed to convince me to download League of Legends so that we all could play against the internet. (Because we actually tend to be pretty good at that) What is LoL? It's a PvP RTS sort of like Demigod: control a character on a team, level him or her up throughout the game by beating minions or other players, and then destroy the other team's base. Unlike Demigod, LoL is a) free, b) has 1 map, and c) has about 80 characters, 10 of which are free any one week (and then they rotate through the 80). So there's a lot of mechanically interesting characters to play.
In case it's not completely obvious, I'm sort of addicted.
(It might have been decided that there's a specific character that I have to play when she's needed, because otherwise, the namespace collision makes life too confusing on TeamSpeak. This would be the identical namespace collision I ran into for FFXII that had me twitching during cutscenes for the first 20 hours.)
Today, a bunch of us piled into a car and drove out for really good Chinese noodles and Gaming Underground, an awesome used game store with arcade machines and systems and screens to rent so you can play old school games right there. I was convinced to finally try DDR, and to my utter surprise, I found that I like it. I absolutely suck right now, but I like it and I was able to play without utterly fucking up my knee again. (This involves keeping a grip on the back bar the entire time so every jump and twist is supported by my arms.) So yay me. I CAN SORT OF JUMP AGAIN!
Speaking of gaming, I finally finished reading Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World, which I bought back in March. (It took me so long because I mostly read it in 10 minute chunks on the subway on my Kindle, and there was a month I chose to read Black Lagoon manga instead) It's actually a really good argument about how aspects of games and game design can influence and affect the real world in very positive ways. From Chore Wars, the ARG that convinces you that chores can be fun, to Folding@Home, the protein-folding distributed computing program that comes on every PS3 sold to further scientific research, McGonigal gives examples of how positive games have been in small ways in reality. And argues the point that my generation is a generation of gamers, and that gamers have a huge, mostly-untapped potential to do a world of good. It's certainly an interesting read, and sort of makes me want to hand a copy to my parents who said that gaming would never help me in real life.
(And now, since apparently I can't deal with that much optimism, I'm reading what might be one of the most depressing books I've ever read. And my high school lit classes were awash in shining examples of depressing books.)
In case it's not completely obvious, I'm sort of addicted.
(It might have been decided that there's a specific character that I have to play when she's needed, because otherwise, the namespace collision makes life too confusing on TeamSpeak. This would be the identical namespace collision I ran into for FFXII that had me twitching during cutscenes for the first 20 hours.)
Today, a bunch of us piled into a car and drove out for really good Chinese noodles and Gaming Underground, an awesome used game store with arcade machines and systems and screens to rent so you can play old school games right there. I was convinced to finally try DDR, and to my utter surprise, I found that I like it. I absolutely suck right now, but I like it and I was able to play without utterly fucking up my knee again. (This involves keeping a grip on the back bar the entire time so every jump and twist is supported by my arms.) So yay me. I CAN SORT OF JUMP AGAIN!
Speaking of gaming, I finally finished reading Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World, which I bought back in March. (It took me so long because I mostly read it in 10 minute chunks on the subway on my Kindle, and there was a month I chose to read Black Lagoon manga instead) It's actually a really good argument about how aspects of games and game design can influence and affect the real world in very positive ways. From Chore Wars, the ARG that convinces you that chores can be fun, to Folding@Home, the protein-folding distributed computing program that comes on every PS3 sold to further scientific research, McGonigal gives examples of how positive games have been in small ways in reality. And argues the point that my generation is a generation of gamers, and that gamers have a huge, mostly-untapped potential to do a world of good. It's certainly an interesting read, and sort of makes me want to hand a copy to my parents who said that gaming would never help me in real life.
(And now, since apparently I can't deal with that much optimism, I'm reading what might be one of the most depressing books I've ever read. And my high school lit classes were awash in shining examples of depressing books.)