I keep putting off posting because I don't think I have anything substansial to let people know I'm still alive.
Anyway. My life has once again gone crazy and I'm just trying to keep up.
1.) Two PC game recs:
1a.) Transistor is really, really pretty. And it's fun and fairly clever. Reviews on the internet complain that the story is a little opaque, but really, it's because they did some interesting narrative tricks instead of laying it all out for you in a linear fashion. You figure it out by putting together what ephemera you find along with the (unreliable, biased) narrator is saying. It's made by Supergiant Games, the same people who made Bastion. And they got Darren Korb to do music again, so the soundtrack is excellent.
1b.) I accidentally 9 hours on Sunday playing Endless Space, which I guess is best described as Master of Orion-meets-Civ. 4X space game that's actually playable and doesn't feel overwhelming with micromanagement in real-time (it's turn-based). I hear the DLC expansion kind of sucks, though.
2.) I somehow got myself roped into staffing and being a plotwriter for a woods-LARP. As a corollary to that, I've found myself with the task of writing an entire critical mechanic system over the summer. Why I do this to myself, I'll never know.
3.) Trying to get my contract extended at work. This may or may not happen, depending on a grant. The probability of getting said grant might increase if I can manage to get a paper submitted. Which is where most of my energy is going. What's not going to that is going to the back-up plan, which is "find a new job". This plan is annoying. (On that note, anyone looking to hire a mechanical engineer with too much EE for her own good, who actually likes fluid dynamics, and has spent more time than one would think doing signal processing for biological systems?)
Anyway. My life has once again gone crazy and I'm just trying to keep up.
1.) Two PC game recs:
1a.) Transistor is really, really pretty. And it's fun and fairly clever. Reviews on the internet complain that the story is a little opaque, but really, it's because they did some interesting narrative tricks instead of laying it all out for you in a linear fashion. You figure it out by putting together what ephemera you find along with the (unreliable, biased) narrator is saying. It's made by Supergiant Games, the same people who made Bastion. And they got Darren Korb to do music again, so the soundtrack is excellent.
1b.) I accidentally 9 hours on Sunday playing Endless Space, which I guess is best described as Master of Orion-meets-Civ. 4X space game that's actually playable and doesn't feel overwhelming with micromanagement in real-time (it's turn-based). I hear the DLC expansion kind of sucks, though.
2.) I somehow got myself roped into staffing and being a plotwriter for a woods-LARP. As a corollary to that, I've found myself with the task of writing an entire critical mechanic system over the summer. Why I do this to myself, I'll never know.
3.) Trying to get my contract extended at work. This may or may not happen, depending on a grant. The probability of getting said grant might increase if I can manage to get a paper submitted. Which is where most of my energy is going. What's not going to that is going to the back-up plan, which is "find a new job". This plan is annoying. (On that note, anyone looking to hire a mechanical engineer with too much EE for her own good, who actually likes fluid dynamics, and has spent more time than one would think doing signal processing for biological systems?)
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