I am currently finishing up writing Troy with my co-GM. Which is good, because this game is running on, um, Saturday. Ack. Thank god it's a SIK game, and not a 4+ hour, roleplay-intensive LARP. I'd probably be going absolutely batshit if it were the latter. At least this means I'm not sleeping on a couch somewhere on campus.
The crazy thing is, though, that I sometimes miss actually writing the longer games. Centauri was insane. Why I ever thought writing a tenday in six months was a good idea I'll never know. But it was a great learning experience, and I'd be lying if I said I didn't feel good about how people are still talking about it nearly a year later. Which is why I keep finding myself coming back to "Gotterdammerung" and wondering. I can't do it alone, but that little idea keeps gnawing at the back of my head. Because it could be great.
The crazy thing is, though, that I sometimes miss actually writing the longer games. Centauri was insane. Why I ever thought writing a tenday in six months was a good idea I'll never know. But it was a great learning experience, and I'd be lying if I said I didn't feel good about how people are still talking about it nearly a year later. Which is why I keep finding myself coming back to "Gotterdammerung" and wondering. I can't do it alone, but that little idea keeps gnawing at the back of my head. Because it could be great.
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