ultranos: sam carter looking up, text: "oh crap, the retroencabulator needs a new marzelvane." (technobabble handwave)
ultranos ([personal profile] ultranos) wrote2008-12-08 02:04 pm
Entry tags:

More Adventures in Stargate Science

Why I keep doing this to myself, I'll never know. But, once again, I am trying to make sense of Gate'verse science. May god have mercy upon my soul.

Question: how effective is the ATA gene therapy? 30%? 50%? 60%? 85%? All I remember is McKay at one point got the therapy and it took, so he could fly the jumper. Aaand...that's about it. How much does the city respond to just people, regardless of the gene or not? Because if Atlantis requires that you have the gene to open a door, the gene therapy better damn well have at least 97% effectiveness, or people like Sheppard would be running around the entire time opening doors for people. Which, um, no.

On the other hand, if the gene just lets you play with the really cool stuff, like jumpers, then I can believe a 50% or lower success rate. But that doesn't really make much sense, if the Ancients wanted to make sure no one but them or people like them (read: NOT THE WRAITH) could play with their toys or city. Then again, I may be giving the Ancients too much credit.

(Can you people tell it's the end of the semester? Whee, I can't control my brain anymore.)

[identity profile] ultranos-fic.livejournal.com 2008-12-08 08:14 pm (UTC)(link)
Sorry! My brain just decided that since all it has left are finals next week, it was Clearly Time To Take A Break.

The ATA gene is so irritating. And I'm trying to write d20 rules on it. And I'm trying to figure out how stupid hard I should make it.

I'm not sure if I'm on your snark filter. I would love to be on it, though. :)

You...have heard of my crazy SGA AU I'm doing, right? From "Rising"?