ultranos: black on white safety stick-man getting a companion cube to the head (ow)
ultranos ([personal profile] ultranos) wrote2011-01-30 09:25 pm

I...what.

Quick summary of recent developments while playing Dragon Age: Origins :

-*checks off list* Humans, dwarves, elves, demons, undead, werewolves, and now...talking trees. BINGO!

-The method for indicating loot is making the area sparkle. Dead monsters drop loot. Dead monsters include undead. Therefore, killed undead with loot sparkle. I THINK BIOWARE IS MOCKING SOMETHING. XD

-This is the first time a video game character has gotten mouthy at me and taken the plot in some direction I didn't expect. Huh. I'm...uncertain as to this development in my brainspace.

-Oh boy! Triang relations! That don't get any easier to solve in the computer, sadly, AND WHY YOU MAKE *SADFACE* AT ME, [redacted]?! Oh crap, Bioware figured out how to tap into the "Catholic Guilt" part of my brain. I AM DOOMED.

-Oh. That's probably the OTHER reason this game got rated 'M'.

In conclusion, I am still having a blast with this game. :D

Speaking of characters nomming on my brainspace, a character I developed roughly 12 years ago is being incredibly mouthy and has entirely rewritten her backstory in the span of the last few weeks. Leaving me going, "oh, huh. I guess it does work better this way."

I'm fairly convinced at this point that I don't actually control my own brain.

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